[glow="lime"]Damage get doesn't count massives or npc casts/shots nor explosions from grenades.
Damage counter calculates dmg done through hits marker (imprecise, because of block tap), and multiplies it by the total damage of the attack (again imprecise because of explosions, which aren't being counted either).
Damage get should be the base of the damage counter, and have damage done reflect what the first indicates, once accurated.... Is there a way to relate damage get with the in game damage calculator....? Or at least have it calculate based in the the difference of max hp and current hp? Without making changes if the person heals, but just continuing to add damage done....
Edit: Added detail about grenades.[/glow]