cant start

sith12

New member
Joined
Jun 19, 2014
Messages
6
Points
0
hey people,

i´ve installed Gunz, and when i click on "start game" the loadscreen appears for a few sec and then it kicks me back on screen.
yesterday it has worked for one time but then... agian!

hope for help!!
thanks,

- - - - Additional Post Merged - - - - - -

and i use windows 7 32 bit
 

¥oshi

New member
Joined
Sep 12, 2013
Messages
1,240
Points
0
Can you post the mlog file in here? Maybe we can see what happens when it starts loading.
 

sith12

New member
Joined
Jun 19, 2014
Messages
6
Points
0
GUNZ 1,0,0,290 launched. build (Jun 20 2014 02:36:40)
Log time (06/20/14 11:39:05)
CPU ID = AuthenticAMD ( family = 1551 , model = 11 , stepping = 2 ) @ 3058 MHz
Display Device = NVIDIA GeForce 9800 GTX/9800 GTX+ ( vendor=10de device=612 subsys=105619da revision=a2 )
Display Driver Version = 9.18.0013.1106
Windows = 6.1 Build 7601 , Service Pack 1 (2095672KB) : Windows 7..
Load XML from memory : system/locale.xml- SUCCESS
Country : (INTERNATIONAL), Language : (INTERNATIONAL)
Load XML from memory : system/gametypecfg.xml- SUCCESS
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
WFog Enabled Device.
device created.
Video memory 629.500000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
main : g_Mint.Initialize()
ZApplication::OnCreate : begin
0(Primärer Soundtreiber): Hardware Mixing Not Supported
1(Lautsprecher (High Definition Audio-Gerät)): Hardware Mixing Not Supported
2(Digitalaudio (S/PDIF) (High Definition Audio-Gerät)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]
LoadWave: Error loading file

-------------------> Sound Engine Create : 0.790000

ZApplication::OnCreate : m_SoundEngine.Create
1
3
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
ZGameInterface::LoadBitmaps
ZGameInterface::LoadBitmaps2
loading pictures : 0.660000
warning : bitmap main_bg_t.png not found.
warning : bitmap main_bg_b.png not found.
warning : bitmap gungame-mode.tga not found.
warning : bitmap main_bg_t.png not found.
warning : bitmap main_bg_b.png not found.
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap main_bg_t.png not found.
warning : bitmap main_bg_b.png not found.
warning : bitmap framepaneltab0.tga not found.
warning : bitmap shop_buycash_off.tga not found.
warning : bitmap shop_buycash_on.tga not found.
warning : bitmap shop_buycash_on.tga not found.
warning : bitmap shop_buycash_on.tga not found.
warning : bitmap main_bg_t.png not found.
warning : bitmap main_bg_b.png not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap main_bg_t.png not found.
warning : bitmap main_bg_b.png not found.
IDLResource Loading Success!!
IDL resources : 0.189000
ZOptionInterface::InitInterfaceOption
Number of Display mode : 41
Number of Display mode : 41
ZGameInterface::InitInterfaceOption ok
::InitMaps() > No Current ChannelRule
ZGameInterface::OnCreate : InitInterface
Screen Effect Manager Create : 0.162000
ZGameInterface::OnCreate : m_pScreenEffectManager->Create()
ZGameInterface::OnCreate : m_pEffectManager->Create()
ZGameInterface::OnCreate : g_pGameClient->Create()
ZGameInterface::OnCreate : done

-------------------> GameInterface Create : 1.867000

ZApplication::OnCreate : GameInterface Created
ZApplication::OnCreate : m_pInterface->OnCreate()
ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml)

-------------------> Character Loading : 3.864000

----------> in zip ( model/weapon/smg/donor/smgrw.elu ) file not found!!
----------> in zip ( model/weapon/shop/machinegun/machinegun_Incinerator.elu ) file not found!!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
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ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
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ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
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ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
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ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
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ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
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ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
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ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
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ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
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ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
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ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
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ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
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ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
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ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
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ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
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ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
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ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
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ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
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ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
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ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
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ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
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ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
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ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
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ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
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ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
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ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
----------> in zip ( model/weapon/sniper/shop/FS2000B.elu ) file not found!!

-------------------> WeaponMesh Loading : 17.910999

----------> in zip ( model/weapon/item/shop/medikit_rx.elu ) file not found!!
ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml)

-------------------> Worlditem Loading : 0.074000

ZApplication::OnCreate : CreateConsole
ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml
ZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml
ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml
ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml
ZApplication::OnCreate : MGetChattingFilter()->Create

-------------------> ETC .. : 0.548000

main : g_App.OnCreate()
RBspObject::Open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 10
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc
Reset Device
Video memory 629.500000
shader initialize successful : 1
devices Restored.
ZSoundEngine::Destroy
ZSoundEngine::Destroy() : Close FMod
ZApplication::OnDestroy : DestroyConsole()
ZGameInterface::OnDestroy() : begin
ZGameInterface::OnDestroy() : g_pGameClient->Destroy()
PeerInfoList Released
SAFE_DELETE(g_pGameClient) :
ClearLooks() End :
m_WidgetMap.Clear() End :
MCursorSystem::Destroy() End :
m_IDLResource.Clear() End :
ZGameInterface::FinalInterface() End:
ZGameInterface::OnDestroy() : done()
ClearLooks() End :
m_WidgetMap.Clear() End :
MCursorSystem::Destroy() End :
ZApplication::OnDestroy : m_MeshMgr.DelAll()
ZApplication::OnDestroy : m_WeaponMeshMgr.DelAll()
ZApplication::OnDestroy done
main : OnDestroy() done
 

¥oshi

New member
Joined
Sep 12, 2013
Messages
1,240
Points
0
I don't see anything in particular that stands out, I'll link this thread to Gunblade, he can probably help.
This might take a while, sorry for the inconvenience.
 

Agecaner

Member
Joined
Aug 11, 2012
Messages
549
Points
18
Whenever it puts you back to your desktop, just wait for a minute and it'll put you back on. That's what it does for me anyways.
 

sith12

New member
Joined
Jun 19, 2014
Messages
6
Points
0
thanks yoshi
i´ll trty agecaner!

- - - - Additional Post Merged - - - - - -

doesnt work ;(
 

Abbey

Retired DR Senior Game Moderator
Joined
Aug 11, 2012
Messages
479
Points
18
Tried disabling your anti-virus temporarily? I know that it sometimes may not be the case, but it's always worth just turning it off while you're launching GunZ if you encounter any problems while loading.
 

Eric

Retired Dev Admin
Joined
Aug 11, 2012
Messages
142
Points
16
Turn off everything before you install it.
Try re-installing, you're missing files.
 

Gunblade

Administrator
Staff member
Joined
Oct 16, 2012
Messages
473
Points
0
Give gunz and the launcher administrator privilages
Delete config.xml, and try again
 

sith12

New member
Joined
Jun 19, 2014
Messages
6
Points
0
dont know how to add a custom config, so i think i didnt create one
i´ve re-installed two times

- - - - Additional Post Merged - - - - - -

got no file "config.xml" in my gunz folder!
how can i give these privilages ?

- - - - Additional Post Merged - - - - - -

only have "patch.xml"
 

Gunblade

Administrator
Staff member
Joined
Oct 16, 2012
Messages
473
Points
0
dont know how to add a custom config, so i think i didnt create one
i´ve re-installed two times

- - - - Additional Post Merged - - - - - -

got no file "config.xml" in my gunz folder!
how can i give these privilages ?

- - - - Additional Post Merged - - - - - -

only have "patch.xml"
Is there a gunz.dmp?
 
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