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Thread: Sample zitem

  1. #1
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    Sample zitem

    (I apologize in advance if there are any grounds for removing this.)

    This is a sample GunZ zitem.xml file. This is from ijji and is dated 2009/06/06. I've posted it here for easy access and analysis.

    Extract the .zip file. The only content will be zitem.xml; open it with a text or XML editor. Recommended is a text editor with syntax highlighting such as Crimson Editor. You can also use Visual Studio if you have it.

    Notes

    Weapon basics:

    res_level: Level requirement.
    slot: Inventory slot where weapon belongs. Values for weapons are: melee, range, custom.
    weapon: Type of weapon. Determines more detailed behavior such as HP/AP damage ratio. The specifics are somewhere else. (Where?)
    weight: Weight.
    bt_price: Bounty price.
    delay: Firing frequency of weapon in milliseconds.
    damage: Raw damage of weapon.
    ctrl_ability: Measure of accuracy, 0 being pinpoint accuracy.
    magazine: Number of clips.
    maxbullet: Number of bullets in total. Need not be a multiple of magazine.
    reloadtime: Seems to determine reloading time?
    Optional weapon stats:

    limitspeed: Speed is multiplied by this percentage while wielding.
    limitjump: Set to 1 to disable jumping. 0 by default.
    limittumble: Set to 1 to disable tumble. 0 by default.
    limitwall: Set to 1 to disable wall jump. 0 by default.
    All the values used for the weapon attribute, from a rough analysis:

    weapon="bulletkit"
    weapon="dagger"
    weapon="doublekatana"
    weapon="enchant_cold"
    weapon="enchant_fire"
    weapon="enchant_lightning"
    weapon="enchant_poison"
    weapon="flashbang"
    weapon="food"
    weapon="frag"
    weapon="greatsword"
    weapon="katana"
    weapon="machinegun"
    weapon="medkit"
    weapon="pistol"
    weapon="pistolx2"
    weapon="repairkit"
    weapon="revolver"
    weapon="revolverx2"
    weapon="rifle"
    weapon="rocket"
    weapon="shotgun"
    weapon="smg"
    weapon="smgx2"
    weapon="smoke"
    weapon="snifer"
    Attached Files Attached Files
    Last edited by TriggaHappy; 08-07-2014 at 09:26 PM.

  2. #2
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    And why are you posting it again? lol.




  3. #3
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    Posting for those who don't have it and are interested, and don't want to search around for it too much.

    In the interest of not double posting, updated.
    Last edited by TriggaHappy; 08-07-2014 at 09:33 PM.

  4. #4
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    Well I don't know what would they use it for but okay.




  5. #5
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    Protip: reloadtime doesn't affect how fast weapons are reloaded at all
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    >implying I ever get on

  6. #6
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    Quote Originally Posted by Grandaddy Eden View Post
    Protip: reloadtime doesn't affect how fast weapons are reloaded at all
    I suspected that. I don't even know what units those values are in. Then reload speed, like HP/AP damage ratio, must also be somewhere else.

  7. #7
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    I think the hp ratios are on the .exe, I've never actually seen anyone attempt to change them.

  8. #8
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    Shotgun pellet spread is also in the .exe
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    >implying I ever get on

  9. #9
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    Quote Originally Posted by Vion View Post
    I think the hp ratios are on the .exe, I've never actually seen anyone attempt to change them.
    I've seen rapid-fire shotguns that dealt 100% AP. Possible explanations: entirely different weapon type, or rounding (these shotguns had very low raw damage, so 0.1 * 3 gets rounded to 0). But the rounding thing seems dubious because the med goblin also uses an attack similar to a massive, that dealt 100% AP, and this did about 30 damage. I've also seen a rev that did 100% HP damage somewhere.

    In the interest of not double-posting again, updated.
    Last edited by TriggaHappy; 08-07-2014 at 09:25 PM.

  10. #10
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    FUCK HER RIGHT IN THE PUSSY.








    since we're just posting random stuff..

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