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Thread: cant start

  1. #1
    Join Date
    Jun 2014
    Posts
    6

    cant start

    hey people,

    i´ve installed Gunz, and when i click on "start game" the loadscreen appears for a few sec and then it kicks me back on screen.
    yesterday it has worked for one time but then... agian!

    hope for help!!
    thanks,

    - - - - Additional Post Merged - - - - - -

    and i use windows 7 32 bit

  2. #2
    Join Date
    Sep 2013
    Location
    Netherlands
    Posts
    1,235
    Can you post the mlog file in here? Maybe we can see what happens when it starts loading.

    Wallrunning like a Padawan~
    I'm a Bird. CaW~

  3. #3
    Join Date
    Jun 2014
    Posts
    6
    GUNZ 1,0,0,290 launched. build (Jun 20 2014 02:36:40)
    Log time (06/20/14 11:39:05)
    CPU ID = AuthenticAMD ( family = 1551 , model = 11 , stepping = 2 ) @ 3058 MHz
    Display Device = NVIDIA GeForce 9800 GTX/9800 GTX+ ( vendor=10de device=612 subsys=105619da revision=a2 )
    Display Driver Version = 9.18.0013.1106
    Windows = 6.1 Build 7601 , Service Pack 1 (2095672KB) : Windows 7..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (INTERNATIONAL), Language : (INTERNATIONAL)
    Load XML from memory : system/gametypecfg.xml- SUCCESS
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0009) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
    Load XML from memory : system/messages.xml(0x0009) - SUCCESS
    WFog Enabled Device.
    device created.
    Video memory 629.500000
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize()
    main : g_Mint.Initialize()
    ZApplication::OnCreate : begin
    0(Primärer Soundtreiber): Hardware Mixing Not Supported
    1(Lautsprecher (High Definition Audio-Gerät)): Hardware Mixing Not Supported
    2(Digitalaudio (S/PDIF) (High Definition Audio-Gerät)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    LoadWave: Error loading file

    -------------------> Sound Engine Create : 0.790000

    ZApplication::OnCreate : m_SoundEngine.Create
    1
    3
    Load XML from memory : System/tips.xml(0x0009)- SUCCESS
    ZGameInterface::LoadBitmaps
    ZGameInterface::LoadBitmaps2
    loading pictures : 0.660000
    warning : bitmap main_bg_t.png not found.
    warning : bitmap main_bg_b.png not found.
    warning : bitmap gungame-mode.tga not found.
    warning : bitmap main_bg_t.png not found.
    warning : bitmap main_bg_b.png not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap main_bg_t.png not found.
    warning : bitmap main_bg_b.png not found.
    warning : bitmap framepaneltab0.tga not found.
    warning : bitmap shop_buycash_off.tga not found.
    warning : bitmap shop_buycash_on.tga not found.
    warning : bitmap shop_buycash_on.tga not found.
    warning : bitmap shop_buycash_on.tga not found.
    warning : bitmap main_bg_t.png not found.
    warning : bitmap main_bg_b.png not found.
    warning : bitmap icon_gameroom.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap main_bg_t.png not found.
    warning : bitmap main_bg_b.png not found.
    IDLResource Loading Success!!
    IDL resources : 0.189000
    ZOptionInterface::InitInterfaceOption
    Number of Display mode : 41
    Number of Display mode : 41
    ZGameInterface::InitInterfaceOption ok
    ::InitMaps() > No Current ChannelRule
    ZGameInterface::OnCreate : InitInterface
    Screen Effect Manager Create : 0.162000
    ZGameInterface::OnCreate : m_pScreenEffectManager->Create()
    ZGameInterface::OnCreate : m_pEffectManager->Create()
    ZGameInterface::OnCreate : g_pGameClient->Create()
    ZGameInterface::OnCreate : done

    -------------------> GameInterface Create : 1.867000

    ZApplication::OnCreate : GameInterface Created
    ZApplication::OnCreate : m_pInterface->OnCreate()
    ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml)

    -------------------> Character Loading : 3.864000

    ----------> in zip ( model/weapon/smg/donor/smgrw.elu ) file not found!!
    ----------> in zip ( model/weapon/shop/machinegun/machinegun_Incinerator.elu ) file not found!!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
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    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
    ----------> in zip ( model/weapon/sniper/shop/FS2000B.elu ) file not found!!

    -------------------> WeaponMesh Loading : 17.910999

    ----------> in zip ( model/weapon/item/shop/medikit_rx.elu ) file not found!!
    ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml)

    -------------------> Worlditem Loading : 0.074000

    ZApplication::OnCreate : CreateConsole
    ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml
    ZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml
    ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml
    ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml
    ZApplication::OnCreate : MGetChattingFilter()->Create

    -------------------> ETC .. : 0.548000

    main : g_App.OnCreate()
    RBspObject::Open : begin interface/login/login.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 10
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc
    Reset Device
    Video memory 629.500000
    shader initialize successful : 1
    devices Restored.
    ZSoundEngine:estroy
    ZSoundEngine:estroy() : Close FMod
    ZApplication::OnDestroy : DestroyConsole()
    ZGameInterface::OnDestroy() : begin
    ZGameInterface::OnDestroy() : g_pGameClient->Destroy()
    PeerInfoList Released
    SAFE_DELETE(g_pGameClient) :
    ClearLooks() End :
    m_WidgetMap.Clear() End :
    MCursorSystem:estroy() End :
    m_IDLResource.Clear() End :
    ZGameInterface::FinalInterface() End:
    ZGameInterface::OnDestroy() : done()
    ClearLooks() End :
    m_WidgetMap.Clear() End :
    MCursorSystem:estroy() End :
    ZApplication::OnDestroy : m_MeshMgr.DelAll()
    ZApplication::OnDestroy : m_WeaponMeshMgr.DelAll()
    ZApplication::OnDestroy done
    main : OnDestroy() done

  4. #4
    Join Date
    Sep 2013
    Location
    Netherlands
    Posts
    1,235
    I don't see anything in particular that stands out, I'll link this thread to Gunblade, he can probably help.
    This might take a while, sorry for the inconvenience.

    Wallrunning like a Padawan~
    I'm a Bird. CaW~

  5. #5
    Join Date
    Aug 2012
    Location
    The Netherlands, Europe
    Posts
    545
    Whenever it puts you back to your desktop, just wait for a minute and it'll put you back on. That's what it does for me anyways.

  6. #6
    Join Date
    Jun 2014
    Posts
    6
    thanks yoshi
    i´ll trty agecaner!

    - - - - Additional Post Merged - - - - - -

    doesnt work ;(

  7. #7
    Join Date
    Aug 2012
    Location
    England, UK
    Posts
    477
    Tried disabling your anti-virus temporarily? I know that it sometimes may not be the case, but it's always worth just turning it off while you're launching GunZ if you encounter any problems while loading.
    ⌠A sound Soul dwells within a sound mind, and a sound body⌡
    16/3
    Forever and always

  8. #8
    Join Date
    Jun 2014
    Posts
    6
    I did

  9. #9
    Join Date
    Aug 2012
    Posts
    142
    Turn off everything before you install it.
    Try re-installing, you're missing files.




  10. #10
    Join Date
    Oct 2012
    Location
    Under your bed
    Posts
    473
    Give gunz and the launcher administrator privilages
    Delete config.xml, and try again

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