Sample zitem

TriggaHappy

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(I apologize in advance if there are any grounds for removing this.)

This is a sample GunZ zitem.xml file. This is from ijji and is dated 2009/06/06. I've posted it here for easy access and analysis.

Extract the .zip file. The only content will be zitem.xml; open it with a text or XML editor. Recommended is a text editor with syntax highlighting such as Crimson Editor. You can also use Visual Studio if you have it.

Notes

Weapon basics:

res_level: Level requirement.
slot: Inventory slot where weapon belongs. Values for weapons are: melee, range, custom.
weapon: Type of weapon. Determines more detailed behavior such as HP/AP damage ratio. The specifics are somewhere else. (Where?)
weight: Weight.
bt_price: Bounty price.
delay: Firing frequency of weapon in milliseconds.
damage: Raw damage of weapon.
ctrl_ability: Measure of accuracy, 0 being pinpoint accuracy.
magazine: Number of clips.
maxbullet: Number of bullets in total. Need not be a multiple of magazine.
reloadtime: Seems to determine reloading time?
Optional weapon stats:

limitspeed: Speed is multiplied by this percentage while wielding.
limitjump: Set to 1 to disable jumping. 0 by default.
limittumble: Set to 1 to disable tumble. 0 by default.
limitwall: Set to 1 to disable wall jump. 0 by default.
All the values used for the weapon attribute, from a rough analysis:

weapon="bulletkit"
weapon="dagger"
weapon="doublekatana"
weapon="enchant_cold"
weapon="enchant_fire"
weapon="enchant_lightning"
weapon="enchant_poison"
weapon="flashbang"
weapon="food"
weapon="frag"
weapon="greatsword"
weapon="katana"
weapon="machinegun"
weapon="medkit"
weapon="pistol"
weapon="pistolx2"
weapon="repairkit"
weapon="revolver"
weapon="revolverx2"
weapon="rifle"
weapon="rocket"
weapon="shotgun"
weapon="smg"
weapon="smgx2"
weapon="smoke"
weapon="snifer"
 

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Eric

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And why are you posting it again? lol.
 

TriggaHappy

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Posting for those who don't have it and are interested, and don't want to search around for it too much.

In the interest of not double posting, updated.
 
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Eric

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Well I don't know what would they use it for but okay.
 

Eden

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Protip: reloadtime doesn't affect how fast weapons are reloaded at all
 

Anderson

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I think the hp ratios are on the .exe, I've never actually seen anyone attempt to change them.
 

Eden

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Shotgun pellet spread is also in the .exe
 

TriggaHappy

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I think the hp ratios are on the .exe, I've never actually seen anyone attempt to change them.
I've seen rapid-fire shotguns that dealt 100% AP. Possible explanations: entirely different weapon type, or rounding (these shotguns had very low raw damage, so 0.1 * 3 gets rounded to 0). But the rounding thing seems dubious because the med goblin also uses an attack similar to a massive, that dealt 100% AP, and this did about 30 damage. I've also seen a rev that did 100% HP damage somewhere.

In the interest of not double-posting again, updated.
 
Last edited:

BigL

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FUCK HER RIGHT IN THE PUSSY.








since we're just posting random stuff..
 
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